

They’re built for solo combat and adventures, not pack hunting.


Togawa Shogunate (purple): The Togawa mechs are built to sustain even the harshest elements, particularly water. It also has the ability to use tunnel territories as a guide to cross rivers, and they can quickly cross great expanses to rally to help endangered workers. It also becomes more powerful in combat when accompanied by workers.Ĭlan Albion (green): The Albion mech, inspired by Scottish bagpipes, has a rotating array of weapons that can be used for attack or defense. It has access to a secret network leading from villages to the Factory. Rusviet Union (red): The Rusviet mech, with its war scythes, is a formidable figure on the battlefield. It has the ability to both walk on land and sail on lakes, and it comes with long-range artillery to damage the opponent before combat even begins. Nordic Kingdoms (blue): The Nordic mech is inspired by Viking longships. It specializes in traveling long distances and can allow a player to scout and steal an opponent’s combat card before combat begins. You don’t want to face a Saxon mech in combat in the dark depths of a tunnel.Ĭrimean Khanate (yellow): The Crimean mech is pieced together from the scrapyard, as the Crimeans rejected the idea mech technology until it was too late. Saxony Empire (black): The Saxon mech is built for tunneling through narrow passages in the mountains of Saxony and beyond. It’s also people-friendly, as the Polanian player can use the mech to gently push opponent’s workers off of territories without losing popularity. It has the ability to submerge into a lake and–by using the underground river system–surface on any other lake. Republic of Polania (white): The Polanian mech is inspired by the streamlined look of airplanes and submarines. When a player deploys a mech, that player’s mechs and character all gain the ability. Each mech is linked to a special ability, most of which are unique to each faction. Togawa Shogunate (Purple) - Invaders From AfarĮach player in Scythe can deploy up 4 mechs to assert force over the uncharted lands surrounding the Factory and to protect their workers and territories.Clan Albion (Green) - Invaders From Afar.The capitalistic city-state known simply as “ The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. The ashes from the first great war still darken the snow. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. These engine-building aspects create a sense of momentum and progress throughout the game.
#IRON WARS BOARD GAME UPGRADE#
Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.Įvery part of Scythe has an aspect of engine-building to it. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. Combat is also driven by choices, not luck or randomness. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Scythe gives players almost complete control over their fate. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.Įach player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.
